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Science Fiction Cliches

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As anyone who's watched Star Trek in the last fifteen years or so can tell you, Science Fiction is riddled with overused cliches. Some of these are inherent in the structure of the genre, of course, but there are a lot that are simply lazy storytelling.

Take Aliens for example: when done properly, Aliens show us a completely realized, feasable culture that illustrates a different environment, a different biology, a different way of living and - more importantly - alternate ways of thinking. An example would be the Horta from the original Trek, or the Vorlon and Shadows from Babylon 5, or the Ood from Doctor Who.

When done badly, however, Aliens become an endless parade of poorly-thought-out prosthetic-forehead folk with monolithic cultures ("We are a race of warriors!" Really? Who takes care of the farming? or "We are a race of poets." Really? Again, who takes care of the farming? Or "We are a race of farmers!" Really? Who protects you from the warriors and poets?) that exist merely as a very fake setup to a very contrived punchline to a very blatant gag. Examples of this would be pretty much any Star Trek alien *other* than the Horta.

Of course there is a middle-ground. Aliens can be used metaphorically to reflect on various aspects of our souls - the prophetic Minbari, one very poetic Narn, and the foolish Centauri, for instance.

But all too often, it's simply a cliche done badly for no other reason than to generate some contrived conflict in a story that doesn't have the ideas to support it.

That's not the only example of a bad SF cliche, though. Another prime offender is the Time Travel Story.

It's been argued that it's impossible to do a good Time Travel Story, and with the exception of the Terry Gilliam film, "12 Monkeys," I'd say that's mostly true. The nature of Time Travel is such that it favors rigid predestination, which is the death of modern drama, and breaking the laws of causality means that a linear narative is generally reduced to nonsense ("Tomorrow is Yesterday" from TOS and "Wild Journey" from Land of the Giants being spectacularly annoying examples of this), and even when you manage to do it in a way that makes sense (John Varley's "Millenium" movie), the structure is so rigid as to make the story deadly dull.

Again, there are examples in between the extremes of "12 Monkeys" and "Time Rider: The Adventure of Lyle Swann," but my point is that most of the time Time Travel stories are simply poorly-thought-out excuses to fill out an hour or two with some idea that the writer thinks is neat, but which makes no sense. "Hey, it'd be totally bitchin' if a transporter malfunction sent Captain Kirk back in time to Pearl Harbor, and he met his Great-to-the-9th-power grandfather!" That kind of thing.

Faster than Light travel is also a huge, overused cliche. For half a century, people contented themselves with stories about tooling around in our own solar system. As our solar system turned out to be less and less interesting to writers (Which means essentially that it didn't have any life in it, not that the Solar System isn't an inherently fascinating place), they started to put their flights of fancy in worlds that are conveniently out of reach, rather than worldbuilding closer at hand. While this isn't inherently evil or even wrong, it is too damn easy by half. If you take the science out of Science Fiction, you're left with essentially fantasy, and setting all your stories on a conveniently earthlike world that you can get to as easily as you can hop a jet to Europe tends to sidestep all the more interesting and inherently dramatic stories one could tell about - and I'm just spitballing here - the society that emerges on Mars, affected by a hostile environment that causes biological changes due to low gravity, and where it takes months or years to get to and from earth.

Again, popular SF is frequently guilty of taking the easy road here, which, of course, is what cliches are *always* about - let's not put any thought in to it, let's just play out our goofy-assed World War 2 fantasies in space!

"But that's just what SF is" you say, "You can't get rid of any of that, and still have science fiction!" Not true: There are no aliens in the new Battlestar Galactica, and it's a riviting SF show most of the time.* Likewise there weren't any in Firefly, and there aren't any (So far as we know) in Lost. Time Travel is impossible in the new Galactica universe, and no one's complaining about it. There are no starships at all in Lost. All these shows are compelling Science Fiction programs that have made a concious decision to discard some or all of the hoary old cliches of SF and tell genuinely interesting human stories in a somewhat more original, and possibly more honest, framework.

There are, of course, many more SF cliches, and I hope to discuss them at some point in the future, but for now please give us some feedback: what SF cliches to you hate? What SF cliches can you not get enough of? What show do you think is the biggest offender in this category? On the other end of the spectrum: What show do you think could do with some tarting up by maybe tacking on a few cliches?

Let us know!

Sincerely,
Republibot 3.0

*- Well, it was when I wrote this. Shortly afterwards it utterly crashed and burned and became one of the more spectacular recent genre embarrassments.

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Republibot 3.0
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That used to be the way

>>>If the entire solar system was populated with politically independent human colonies, then one could imagine diplomatic and military exchanges between the colonies.<<<<

That used to be the way of things, yes. I like those kinds of stories, but then you need to give some plausible thought to a lot of pesky real stuff like radiation on Io, and travel times, and whatnot, and a lot of SF writers are simply too lazy for that. Once they find that Mars doesn't have Martians, they lose all interest in the planet, and move their Martians to the conveniently nonexistent planet of Yousnoozyouloozitron IV in the Alpha Centauri system. Oh? Alpha Centauri doesn't have any planets? Ok, well, I'll just make up a star, too.

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Jim Stiles
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Does Space Opera need FTL?

I can forgive FTL because if you wanna' do a space opera, you've got to have a way to get around, but Shields are just too easy, and 'easy' is the utter death of cleverness in SF.

If Space Opera can be limited to the solar system, then there is no reason why it needs FTL. If the entire solar system was populated with politically independent human colonies, then one could imagine diplomatic and military exchanges between the colonies.

Republibot 3.0
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So did....

I don't remember that, but I'll take your word for it. I do remember the big Mimbari cruisers had tractor beams, though, it's how they caught Sinclair.

Now, *I* realize and *you* realize that the logical difference between a shield and a tractor beam and a repulsor beam is pretty much notional, since they all operate on the same doubletalky theoretical principle, but clearly the folks making the show didn't realize that, so I let it slide because their (Two centauri) hearts are clearly in the right place(s).

On the other hand, I give 'em bonus points for apparently recognizing that if you can generate artificial gravity, you could use that to get around. The Minbari refer to their "Magneto-gravitic" system on a couple occasions. One could argue disingenuously that the tractor beam was an aspect of that, though I don't think that was what they intended.

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Jim Stiles
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one more note

The White Stars in Babylon 5 had tractor beams, which were like force fields.

Republibot 3.0
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Fixed

Whups. Sorry 'bout that. I fixed the spelling.

One of the things I loved, loved, loved about Babylon 5 was that *nobody's* ships used force fields. Earth ships used armor yards thick and interceptor rockets, Minbari ships redirected the force of the strike over a much broader area of the hull, Vorlon ships apparently were alive and could heal or re-grow any damaged portions. Narn ships appeared to just blow up a lot.

I can forgive FTL because if you wanna' do a space opera, you've got to have a way to get around, but Shields are just too easy, and 'easy' is the utter death of cleverness in SF.

I only rarely use FTL in my own stories, because I prefer to deal with the complications arising from spaceflight - time dilation, the effects on society, problems with weightlessness, and so on - I mean, space is *supposed* to be exotic, right? What's the point of doing stories set in it if it's just like here? I like a little sense of wonder, and part of that is built around complications.

I've never used a story with shields, but I have come up with a neat (I think) end run around some of the things you need shields for. In general, space ships in my stories don't fight anyway, but there are a couple other functions for the things...

I half-wrote a story called "Earth to Doris" which was about someone trying to invent artificial gravity just like in Star Trek or whatever, and the problems that come from it. I had a really clever punchline. The story was supposed to be about 10 pages long, but it kept fighting me, and when I got up to 50 or so, I decided it was time to set it aside for a time...

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Jim Stiles
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general comments

The Horta from Star Trek: TOS was spelled with a T:

http://en.wikipedia.org/wiki/Horta_(Star_Trek)

Faster Than Light (FTL) travel, non-rotational artificial gravity, reactionless drives, force fields, time travel, magical nanotechnology are all overused tropes in science fiction. Alastair Reynolds has written some fiction that avoided most of these tropes. He had one novel, HOUSE OF SUNS, that avoided FTL, but had force fields.

Jim of WVa writes:

“All of my questions about RS-series and House of Suns were answered by going to the FAQ sections on Dr. Reynolds’ website. However, three questions remain:

1. One of the Gentian shatterlings was the original Abigail Gentian. Was the original Abigail in latter day portions of the HOS under a different name (i.e. Purslane)?

2. Would non-FTL space opera work on television?

3. How would one make a clone that was of different sex than the original?”

Alastair Reynolds:

I ducked the issue of which, if any, of the surviving Gentians is “really” Abigail. They don’t know, and I’m not sure there’s any means for them to discover it even if they wanted: the trail is cold by now. Purslane is a pretty good candidate, of course – but that’s not definitive, it’s just me looking back at the book.

Would non-FTL space opera work on television? Hell, yes – give me the money, I’ll make one! Good question, though – I’m honestly not sure. Firefly was kind of non-FTL, wasn’t it? Even though they had this improbably complex solar system with hundreds of planets in it. The Beeb tried a realistic space series in the 1980s, called Star Cops – it wasn’t space opera, but it was a police investigation type show with a different high-tech crime each week, and the science/tech was very much grounded in current ideas about rockets and Mars bases as so on. It wasn’t all that good though! Personally, I don’t mind a bit of ‘ole FTL myself, just as long as it’s handled consistently from episode to episode.

Re: cloning, I got some stick for having male and female “clones” of the same woman, but my point would be, this is the year 3000, people. They’re as far beyond “cloning” as we are beyond the invention of gunpowder. I never tell the reader what the Gentians are like on the chromosomal level – indeed, in the original story “Thousandth Night” it was pretty much implied that they were able to change shape/gender at will, only conforming to human morphology for the purposes of the reunion. I should probably have made that more explicit in HOS, and taken pains to explain that “cloning” is just a shorthand for making male and female avatars of a living person.

http://josephmallozzi.wordpress.com/2010/07/29/july-29-2010-author-alast...

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And now I am trapped...

...in an ever-branching maze of links.

"Misapplied Phlebotinum?" "Debate and Switch?" "Clock Roaches?"

How can I not click on everything?

I can't, that's how.

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Republibot 3.0
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TV Tropes

Oh, yeah, it's a great site, isn't it? And yeah, I've got more than a few lost weekends to blame on the thing.

That's a really good article on Time Travel Cliches that you linked to, also. I strongly reccomend everyone go look at it, and then meet back here for the test at the end of the class period.

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metaphizzle
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more cliches than you can shake a lightsaber at

You guys might be interested in the TV Tropes Wiki (http://tvtropes.org ), which is essentially an attempt to catalogue every single archetype, plot device, stock character, reoccurring setting, etc., ever. The userbase has a lot of sci-fi and fantasy geeks (the whole site started off as a project by some Buffy the Vampire Slayer fans) so Speculative Fiction tropes are well-represented.

The wiki is also addictive; if you're anything like me, the site will eat up huge portions of your free time if you let it.

And regarding the various ways of handling time travel: My thoughts on the various permutations of past-changing are basically identical to this article.

Republibot 3.0
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That's the problem with faith...

...if it's solidly frozen, it's not terribly handy, so you've got to keep it in a slurry state so you can work with it, but then it's in risk of sublimating away, so you need to keep it at extremely low pressures and temperatures to prevent it.

That may or may not be a metaphor. I've been drinking since dawn, I can't really tell...

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sysadmin 2.0
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No colder than usual...

The Republibot HQ is normally kept at -273 F. And Its only awkward occasionally, when superconductivity makes the tile slippery.

We have to keep it that temperature to solidify R3's squishy faith.

Republibot 3.0
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What Happens Next.

Amen.

They've earned a bit of faith from me, though. The season before this one, when they were doing flash forwards rather than flashbacks, showing us what *would* happen, but not giving us any real idea how it got to that point was really brilliantly done and earned them a lot of leeway in my book.

The only other show I can think of that played with fate to this extent was Babylon 5, where they kept giving us glimpses - sometimes very detailed, significant ones - of what lay ahead in the future of the show. It was neat, because it introduced a completely new kind of tension. Not so much "What happens next?" as "How the hell did we ever get in *that* predicament?" and then you're running around looking for signs and portents that may or may not lead to the future you saw.

It's fun stuff! And really only two shows have played with it. So Lost has my respect and my faith,...but....my faith has always been a squishy and pathetic thing, easily abused and fearful. I believe they can pull it off, but I've got misgivings...

sigh.

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Mike Kriskey
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Two sources of tension on "Lost."

One is the standard dramatic tension of wondering what's going to happen next, and the other is: "Can the writers pull this off?"

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Rigid Predestination

Well, there's really only two ways you can do time travel: The good way, or the other way. But seriously, most of the time you see one of these kinds of stories on TV or the big screen, the story is either completely logically incoherent (Star Trek: "Tomorrow is Yesterday"; Land of the Giants: "Wild Journey"; etc); or else they avoid the issue and thereby imply rigid determinism (STIV: "The One With The Whales"); or else - far more commonly - they just hedge their bets, and are *mostly* deterministic, but allow people to make 'improvements' on history, the way Hurley wanted to in Lost this season. (The "Back to the Future" movies, for instance)

So I guess there's 3 ways: Determinism, Plastic Determinism, and the crappy way. The latter two are full of paradoxes whcih don't make a whole lot of logical sense, so if we're entirely honest and true to the premise, I think you've got to lean towards the strictly deterministic nature of time travel, and I've been pretty intrigued by Lost this year because they've done that, whereas no one else ever really has. On TV, anyway.

Of course the season finale has me very concerned and questioning the whole thing. If they Back to the Futured it, and Jack's dad ends up (A) alive and (B) the best-selling author of "A Match Made In Space" I'm going to be ever so pissed...

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Mike Kriskey
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Now that this "Lost" season is over...

Do you still believe this?

"The nature of Time Travel is such that it favors rigid predestination, which is the death of modern drama..."

I think the Lost writers have done a fine job walking the tightrope so far.

Having little Ben forget everything was a cop-out, though.

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Mike Kriskey
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That was a long time.

Wow, 3.0. 2.0 left you hanging there for what---six months?

That's cold. It must have been awkward passing him in the halls, huh?

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Republibot 3.0
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Artificial Gravity

There's different ways you could simulate gravity. The most common would be rotating something to get a centrifuge effect going (As per Babylon 5 or 2001), but you can also do it by acceleration - if you accelerate in a straight line at a constant rate, it's indistinguishable from gravity.

The point is that there's two simple ways you could work it in to a script, but - and here's the reason I don't think they do it - it would mean that space ships would have to be designed to look like space ships, rather than art director's concepts of sea ships gone wild. You'd have to put some functional thought in to design, rather than just "It looks cool," and no one's gonna' do that, the bastards. (Excepting Babylon 5, of course, who did a great job with it)

As to Gordie, I'm told there was a really active trekie fan in the 70s named "La Forge" who was crippled in some way, and when they got around to making TNG they decided to incorperate someone who was crippled as an ode to him. Of course there's not really many things they could do in Trek to have someone logically crippled -as you point out- and fewer still that they could do that wouldn't really impinge on the action or the actors, so they made him blind. They had no real goals behind it beyond that, nor any real character arc for it, though someone once told me in the movies Gordie gets artificial eyes. I dunno if that's true or not, though, as I never watched any of 'em after Generations.

Yeah, dumb Trek ruining everything for anyone.

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Republibot 1.0
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So, what you are saying...

...is that there really is no such thing as Artificial Gravity?

This probably doesn't have anything to do with this thread, but I am thinking about this now and thought I should mention it before it disappears back into the roiling stew of things that bother me about Star Trek: The Next Generation.

So, what is the deal with Geordi La Forge? He has eyes, but can't see out of them, but they went through the effort of wiring his brain up so that he could plug some Sunglasses into them to give him some artificial site?

Why didn't they just build him some fake new eyes from the very beginning and avoid the whole Rayban thing. I mean, they ovbivously have the technology to pull it off. We can almost do it now in our stunted technological state of the real world. Plus, Data tha Android dude was right there the whole time, no one could take a look at how his eyes were built and rig up some artificial ones?

The only time the eyes ever came into play was when they needed Geordie to look at something that could have been looked at through any mulitple types of easy to access technology and whenver they needed to cynically play on the audiences emotions by making him take his glasses off and everyone could feel bad for him.

Dumb Next Generation ruin Star Trek for everyone.

sysadmin 2.0
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Wow!

You found one of the oldest posts on the site!

Yeah, artificial gravity irritates me too. Gives me hives... but hard to get the budget around.

SmithCommaJohn
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Science Fiction Cliches

Two Words: ARTIFICIAL GRAVITY!

I realize that the future invention of artificial gravity has allowed for reasonable budgets in space flicks but it's really being taken for granted lately, to the point it's no longer even mentioned. It seems like the only writer that does without it in movies is Arthur C. Clarke.

Republibot 3.0
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So since no one is really beating a path to our door...

...I guess I'll talk to you, Republibot 2.0.

Tell me, Republibot 2.0 (If that is, in fact, your real name) what are some Science Fiction cliches that you'd like to see put out to pasture, or at least given a rest for a while?

The Artist Formerly Known As Republibot 3.0

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