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MOVIE REVIEW: “Moon” (2009)

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When I saw my first trailer for “Moon” early last year, I knew immediately it was something I really needed to see. More than that - there’s a zillion movies a year that I do really need to see for this site, after all - this was something I really *wanted* to see. Alas, it was a comparatively low-budget art house flick that never went into wide release. The nearest theater it was playing at in my neck of the woods was three hours away. That’s three hours one way, a six hour round trip. There are limits to even my fanatical geekery, and while I am willing to fly across state lines to catch a really good concert, six hours in the car to see a 90 minute movie seemed…well…a bit much.

But you know what? I should have gone: the movie is that good.

It is, unfortunately, a very hard movie to review without ruining it for the audience. The entire film is built around a series of plot twists, one of them huge, the others still fairly jarring, and to reveal *any* of them does a great disservice to the film and the audience. Ordinarily I give some version of a play by play, but it would just be wrong to do that here, because this is a film best seen completely cold, with no clue what to expect.

What I can tell you is the basic setup: in the not-too-distant future - next Sunday, AD - there’s a guy played by Sam Rockwell, not too different from you and me (Unless you’re a chick, I suppose). Seventy percent of the world’s energy comes form Helium-3, mined on the lunar farside. It’s scooped up and refined by huge robotic ‘harvesters’, and Rockwell’s job is to recover the He3 and ship it back to earth with a rail gun. He also services and repairs the equipment. He’s got no companionship apart from occasional video-mails from earth, and an AI named “Gurtie.“ It’s a lonely, bleak job, and he’s been at it for about three years.

When we first meet him, he’s already in a fairly bad way. He’s long since stopped taking care of his appearance, he’s forgetting things, talking to himself, drifting off in mid-thought, apparently hallucinating a bit, and having long conversations with plants in the hydroponics lab. He’s not screwed too tight, and he’s well aware of it.

This is the setup for the film, and basically sums up its entertaining-yet-unremarkable first third. Then, at the conclusion of the first act, there’s a major twist which completely shakes his world and changes who he is forever. Not to brag or anything, but I saw it coming. I’ve read a lot of books, I’ve seen a lot of movies, and, though it’s not particularly germane, I’ve also listened to a lot of CDs. Eventually you pick up on things. People I know who aren’t as ubergeeky as myself - folks who aren’t head writers at SF websites, basically - have mostly told me that they were utterly gobsmacked by it. A few - say about 15 percent - likewise saw it coming.

It’s a pretty clever twist, and pretty huge, but it doesn’t exactly come out of nowhere. It’s set up furtively, and if you’re reasonably sharp, you can probably figure what it is before it drops on you. What really makes it remarkable, however, isn’t so much the twist, but the really interesting explorations they do with the changed premise *after* the plot twist. Then, right at the hour mark, we get another series of somewhat-less earth-shattering twists. When I say “Less,” I don’t mean they’re bad. Pretty much an entire lesser movie could be built around any one of these ‘lesser’ twists, but in comparison for the first one, we’re somewhat prepared for them, so they have a little less impact on us - as they’re designed to - but they’re pretty devastating for the protagonist.

Most movies have a fairly cut-and-dry three-act formula: Setup, Conflict, Resolution. This movie technically follows that format as well, but on a more accurate level, we have setup, new setup (Which is also a conflict of sorts) and Conflict/resolution (Which could also be argued to be a third setup, though I don’t think accurately.) I’m probably not expressing this well enough, but in non-writerly terms, basically act one is ripples from a stone thrown in a pond, act two is ripples from a different stone interacting

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Republibot 3.0
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Good Observation

works well as a 'mystery unveiled' precisely because whatever you think they're setting you up for, they probably are. But they're also setting you up for the plot paths you discarded in coming to your current (at any given time) conclusion. You're not really sure what's going on

Good observation. It's got a definite tension to it that comes from the uncertainty of exactly what direction the plot will go in.

Another interesting and clever aspect is the bait-and-switch nature of it: You know it's a mystery, which you want to get to the core of, but concentrating on the mystery causes you to accept all the more outlandish stuff - clones, a moonbase staffed by only one guy, etc - without even really realizing it, and then of course that opens you up for all the neat character stuff, all of which is snuck in through the back door because, of course, you're overty trying to figure out the story.

Neat strategy.

The Artist Formerly Known As Republibot 3.0

Republibot 3.0
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Gerty

(Interestingly, most of Gerty's appearances when he doesn't actually interact physically with Sam were also CGI. The FX guys made a high-definition virtual copy of the set, right down to reproducing the actual ambient lighting, to put the animated Gerty in before they matted him into the actual shot... all to make absolutely dead sure that the computer animation didn't look like computer animation.)

I did not know that!  I did know about the old-school miniatures, though. I was watching the movie the first time thinking, "Wow, this has a super-cool Derek Meddings feel to it! I didn't know they could make CGI so jaunty and fun!" and then, of course, it turned out not to be CGI.  I understand why they got rid of miniature SFX for more elaborate films like The 5th Element and stuff, but I never understood why they did away with it entirely for pictures that weren't as effects heavy. I guess just the difficulty of matting miniatures with CGI effects if they needed to do that at some point in the film.

I remember reading an interview with one of the directors of the crappy later Superman flicks, who said he felt very hamstrung by the producer's insistence on blue screen flying sequences. "Say I'm shooting superman flying into a bedroom: It means I have to wait three months to see the actor matted into the scene to let you know if it works or if we need to re-shoot it. On the other hand, do it practical with wires, and I can see the whole thing in the camera and tell you instantly if it works."

The Artist Formerly Known As Republibot 3.0

Republibot 3.0
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Hi, JJ, Welcome to the site!

In my opinion it was one of THE best movies last year and shameful that it was not nominated for any Oscars in any category.

Hi, JJ, welcome to the site! Thanks for posting!

I don't know if it was *the* best movie of the year, but it was certainly the best SF movie, and in my top two.(The other being "Up" because I'm an old softie)

Typically the Academy doesn't know what to do with SF films. In general, they don't like to give them awards because, even though they're profitable, they're not considered 'serious' films, which is a very 1950s attitude to have. Whenever you have a huge, massively successful genre movie - Star Wars, Avatar, ET, whatever - they can't reasonably ignore them and hope to appear fair, since obviously people will notice, so they throw 'em a bone in the form of a technical Oscar, which isn't nearly prestigious: Star Wars: Best Editing; ET: Best Special Effects; Avatar: Best catering.

What bugs me about *this* is that they always give the 'me too' award to the most lucrative SF film of the year (If there's more than one), and not the more deserving ones. I mean, ET got best special effects? Up against Star Trek II: The Wrath of Khan and Blade Runner? For the little flying bicycles? Really?

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Church
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Loved this

It's a great movie, and works well as a 'mystery unveiled' precisely because whatever you think they're setting you up for, they probably are. But they're also setting you up for the plot paths you discarded in coming to your current (at any given time) conclusion. You're not really sure what's going on in total until the last few minutes of the movie. 

Jake Was Here
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The best thing about the

The best thing about the visuals is that most of them were done old-school -- they built a huge-ass lunar surface miniature set and then piloted scale-model rovers and harvesters across it. The CGI didn't come in until they started overlaying the details on top of the raw footage, and it looks better than most effects-heavy movies because a good one-half of what you see on screen was done in-camera; I'm convinced that the human eye can tell the difference. Duncan Jones says they got most of their FX work on the cheap, too, since they were shooting during a writers' strike and some of the best special-effects guys in Britain were sitting around with nothing to do.

(Interestingly, most of Gerty's appearances when he doesn't actually interact physically with Sam were also CGI. The FX guys made a high-definition virtual copy of the set, right down to reproducing the actual ambient lighting, to put the animated Gerty in before they matted him into the actual shot... all to make absolutely dead sure that the computer animation didn't look like computer animation.)

Clint Mansell's music is one of the most memorable things about the film -- he's done more with less than anyone since, I think, Philip Glass.

I think it's outright disgusting that Sam Rockwell didn't get more award nominations for his acting -- it was literally the best performance I've seen in years. Unfortunately, it was an SF piece, so outside of a few niche groups it went unnoticed.

My wife and I bought this movie -- on BluRay -- the first chance we got.

JJ (not verified)
In my opinion it was one of

In my opinion it was one of THE best movies last year and shameful that it was not nominated for any Oscars in any category.

way better score than Hurt Locker or Avatar, and really, the visuals were just stunning on the big screen.

Ginrummy
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Robot computers

Reminds me of the old joke: "Don't anthropomorphisize computers; they hate that!'

Republibot 3.0
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The Moonbase!

Yes, thank you, Gin!

Yeah, the Moonbase was brilliant: Spartan, sterile, isolated, not claustrophobic, but definitely very tightly circumscribed, and definitely derivative of 2001 and Space: 1999 (Which was, itself, derivative of 2001). I pretty much loved every aspect of it.

The Robot was actually, I think, the best Robot I've seen: Plausible, and certainly with the cleverest design. I love that "Head" and "Hands" don't need to be in the same place at the same time.

I thought the 'bots from Silent Running were pretty clever, actually. They were needlessly cute, of course, but the aspect that really appealed to me was relationship with Bruce Dern was very limited. He kept trying to personify them, but in the end they were just machines. That offset their cutness somewhat.

I don't care 'bout Joan Baez

Joan Baez can wear my fez...

The Artist Formerly Known As Republibot 3.0

Ginrummy
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Speakking of HAL 9000

The moonbase strongly reminded me of the parts of 2001 where the guy is jogging, eating, doing everyday things in a strange environment, making normal things seem exotic to the viewers.  The whole set was built physically and seemed quite cramped (and they had to occasionally remove bits of walls for filming shots) according to the making-of extras.

The robot companion you mentioned walked a fine line between inhuman computer interface and cute companion, without going over the line aka those little droids on Silent Running (which is the main origin of the "cute" robot sidekick -- a good movie but it set a bad precedence, R2D2 is a direct result). 

I'm glad you enjoyed the so much, good thing I loaned it to you. :)

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